Life style - roll - board never changes (152 squares total - not optional) Sorry Style - pull from deck to move - board never changes Monopoly - roll - board never changes, but chance spots Candyland - deck - shortcuts - and random spots on board (130 squares) Shoots and ladders - roll - static board River's Roads - build your own path Set board is more fun Pull 15 stops (3 inbetween each ) = 60spaces life - longest path 135 135 * .6 81 max path ---- HAPPENINGS ---- You have reached Big Blue River Crossing. You must cross the River to continue. (/) A thief stole 6 oxen from your wagon. (/) You had a wagon wheel break but -were able to replace it from supplies.- (A wagon wheel broke. You must fix it before moving) (/) You've lost the trail. You have reached Fort Kearney You decided to rest for 7 days. (/) Bob has dysentery (/) Bob has measles (/) Bob has typhoid (/) Bob has a fever. (/) You have cholera (/) Mary has a broken arm. (/) Jill has a broken leg. (/) Bob was bitten by a snake. (/) You have a snakebite. (/) You have exhaustion. (/) Bob is well again. Your wagon sank while crossing the river. You lose: The wagon tipped over while floating. You lose: 3 sets of clothing 84 bullets 1 wagon wheel Bob (drowned) (/) Inadequate grass. Bob has died. (/) You have died of dysentery. Everyone in your party has died. Many wagons fail to make it all the way to Oregon. You wagon tipped. Fortunately, nobody was injured and you recovered all your supplies. (/) You had a wagon axel break but were able to replace it from supplies. (/) You found some wild fruit. (/) No grass for the Oxen. (/) No water. (/) Bad water. (/) Heavy fog. (/) Rough Trail. (/) The trail is impassable. (/) You took the wrong trail. fog/snow/ice/rain/drought Abandoned wagons Clean water You decided to hunt. ---- NEW THINGS ---- Movement - Roll a 1 to fix an ailment - Roll a 6 and one player or oxen from your party will die only from an existing ailment in play Tiles Cures for illnesses Have a baby... Add a player 2 instant death tiles 4 food tiles (turn in 200lb of food when you pass) - If no food left... then you have to hunt (lose one player per turn until you find food) 1 Always heals one member at a time 6 Die if existing illness Resting (uses one turn) - Roll an even to fix an ailment Hunting (uses one turn) Play a bullet card and roll - 1 - 0 - 2 - 2 (100lb) - 3 - 3 (150lb) - 4-6 - 4 (200lb) Trading (uses one turn) swap any one card in your inventory with one card left in the shop Dead bufallo to mark hunted on tiles Cards Illnesses Supplies Money ---- OPTIONS ---- River Crossings: 1. Roll to see how deep? 2a. Attempt to ford the river If you roll less than the deepness you fail If you roll greater than or equal to the deepness you succeed What happens when you lose? 6 - lose a person 2-5 - Lose an oxen 1 - Recover Everything 2b. Caulk the wagon and float it Roll an even to succeed Roll an odd to fail What happens when you lose? 6 - lose a person 1-5 - Lose an oxen 2c. Take ferry for $X.00 (not always present) - no one dies 2d. Hire an Indian to help for 3 sets of clothing - no one dies Forts: You can buy anything from the shop ---- SUPPLIES ---- oxen - 20 sets of clothing - 10 20 bullets (1 card) - 2 wagon wheels - 10 wagon axels - 10 wagon tongues - 10 50lb of food (1 card)- 20 ---- STARTS ---- 10 oxen 2 clothing 10 sets bullets 1 wheel 1 axel 1 tongue 4 food cards ---- STOPS ---- Kansas River (3 options) Big Blue River (no ferry) Fort Kearney Chimney Rock Fort Laramie Independence Rock South Pass The Green River Crossing Soda Springs Fort Hall Snake River Crossing (Hire an Indian - no ferry) Fort Boise Grande Ronde in the Blue Mountains Head to Fort Walla Walla to buy supplies Take the shortcut to the Dalles The Dalles Take the Barlow Toll Road ( Raft down the river Even moves to next tile and continue rolling Odd - stop moving (wait for your next turn) On last river tile (if you roll a one, a party member dies) - you do not move forward ---- PROFESSIONS ---- Cards like life banker - 160 - 1 doctor - 120 - 1.5 - roll a 2 to heal people merchant - 120 - 2 blacksmith - 80 - 2 - on breaking part - roll even to fix without using supply carpenter - 80 - 2 - on breaking part - roll even to fix without using supply saddlemaker - 80 - 2.5 farmer - 40 - 3 - roll a 2 to heal oxen teacher - 40 - 3.5 ---- Game ending ----- Congratulations! You have reached the Willamette Valley. people x 300 (100) wagon x 50 oxen x4 wagon parts x2 clothes x2 bullets x50 food x25 dollars x5 Player type bonus First person to arrive gets x Trade in all left over supplies for their sell-back value Count your money Multiply by profession multiplies (we'll have to test this at the end and see how the professions really play out) 55 19.2 x 2.864 4.2in